战役 |
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AOI DM DID EI HttT LOW 自由 NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
英 默 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Silver Mage Norsesh, Arcane Control - Analysis and Theorisation:
'One may interrogate himself on the way to be more potent with the usage of what is called magic by the common. That question inherently comes with an opposition between the quantity of energy transmitted and the efficiency of that transmission.
[...]
A literal example of power increase is the growth of Unstable elementals, becoming incarnations of the very wrath of nature, as seen in the south of the Wesnoth region. Far from getting more control over the energy projected, the creature only evolves in increasing that energy, making itself the puppet of its own emotion, like a child with the overgrown body of a man.'
特别提示: That unit mutates depending on the terrain she is moving to, taking a form that result in better defense and movement. 本单位能够使敌人减速,让他的移动速度和攻击输出都减半,直到本回合结束。
升级自: | Unstable Elemental — Quake Form Unstable Elemental — Sandstorm Form Unstable Elemental — Frost Form Unstable Elemental — Tornado Form Tornado Form of Unstable Elemental Unstable Elemental — Whirlpool Form Unstable Elemental — Bramble Form |
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升级为: | |
价格: | 30 |
生命值: | 54 |
移动: | 9 |
经验值: | 150 |
等级: | 2 |
立场: | 中立 |
ID | Nature Wrath |
能力: | terrain link |
gust 剑刃 | 5 - 4 近战 | ||
air blast 剑刃 | 8 - 2 远程 |
抗性: | |
---|---|
剑刃 | -30% |
穿刺 | -30% |
冲击 | -30% |
火焰 | 0% |
寒冰 | 0% |
奥术 | -30% |
地形 | 移动点数耗费 | 闪避率 |
---|---|---|
不可步行地形 | 1 | 50% |
不可通过地形 | 99 | 50% |
丘陵 | 1 | 50% |
城堡 | 1 | 50% |
山岭 | 1 | 50% |
平原 | 1 | 50% |
村庄 | 1 | 50% |
森林 | 1 | 50% |
沙地 | 1 | 50% |
沼泽 | 1 | 50% |
洞穴 | 3 | 50% |
浅水 | 1 | 50% |
深水 | 2 | 50% |
礁石 | 3 | 50% |
蘑菇林 | 3 | 50% |
雪地 | 1 | 50% |